Wednesday, September 14, 2011

And So It Begins...

Procedural Generation of Urban Environments: the Abstract

With the advent of modern movies and video games, the demand for visually stimulating environments comprised of unique components has been ever increasing. Traditionally, the problem has been solved by simply creating more assets. However, given the time and effort necessary to create 3D models, a producer risks spending a lot of resources on what is ultimately a small part of the final product. Consequently, this solution becomes much less feasible.
An alternative to manually creating individual components is procedural generation. The result is a large number of variable 3D assets generated in relatively a short amount of time compared to the traditional method. This project will focus on the procedural generation of buildings in an urban environment. Users will be able to create procedurally generated buildings via a Maya authoring tool plug-in. The ultimate goal is for users to create urban environments without the need to model each structure individually.

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