TO DO:
Build basic plug-in for Maya in MEL[1/4]
IN PROCESS:
Fine tune details for implementation [2/6]
Set up framework [2/5]
COMPLETED:
Set up SVN [0/1]
Research dis/advantages of using Python vs. C++ API's for Maya [0/3]
Experiment with MEL UI creation [0/3]
Read about Maya Nodes[0/5]
Read about Maya C++ API, MEL Scripting [0/10]
Kind of a short update for this week. I've finished reading the first 3 chapters of Complete Maya Programming, which covers the Maya Dependency Graph and MEL scripting. Right now I'm trying to create a simple GUI that lets users extrude the body of a building from a custom "footprint". At the moment I'm having some trouble with executing commands when the user interacts with the GUI, but hopefully that will be fixed shortly. I will have another update when that's done.
Thanks for looking and have a great fall break!
So I would suggest building your plug-in primarily using the Maya C++ API. I don't think you can actual build it in MEL, but either way the Maya C++ API is a lot nicer because it's easier to read and you can add a lot of C++ functionality when writing your "computing" code. Also, then you can build it through gcc or icc and just load in the .so file into Maya! :D
ReplyDelete